In Lightwave, smooth-shift extrudes multiple polygons as one solid unit.
In Maya, the Extrude Faces option does the same thing if Keep Faces Together is enabled in the Polygons menu Tool Options. Splines are NURBS in Maya. Use the EP Curve Tool or the CV Curve Tool to create NURBS curves. To weld points, use Merge Vertices in the Edit Polygons menu. Clicking on the small boxes on the right side of the menus accesses options for the menu item. The Cut Faces Tool is similar to Lightwave's Knife tool. The Split Polygon Tool is similar to Lightwave's Add Edges plug-in. |
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One major difference in Maya is the use of icons instead of Lightwave's labeled buttons. Pictured are the main transformation tools along with the hot keys (keyboard shortcuts) known as the "qwerty" keys. |
Selection modes in Maya | |