On the left is the arm texture with the alpha channel in Photoshop. I saved the alpha channel as a separate file for use as a Lightwave texture layer. On the right, the Lightwave Surface Editor settings show the file used as a texture layer. Note the Blending Mode for the top layer is Alpha which controls the transparency of the layer immediately below it. |
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I temporarily substituted a checkerboard image for one texture so that I could easily see where the two textures overlapped and needed adjusting. |
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Seam removed. | |